﻿//----------------------------------------------------------------------------------------------------
// The PlayerEvent is used in ALL the things.
//----------------------------------------------------------------------------------------------------

package HG.Events
{
	import flash.events.Event;
	
	public class PlayerEvent extends Event
	{
		// Statics
		public static const JOIN:String = "onJoin";
		public static const FATE:String = "onFate";
		
		// Dynamics
		public var m_playerNumber:Number;
		public var m_fate:Number;
 
		//----------------------------------------------------------------------------------------------------
		public function PlayerEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false):void
		{
			super(type, bubbles, cancelable);
		}
		
		//----------------------------------------------------------------------------------------------------
	}
}
